Not what you're looking for? Check out the Guide Index for more Broken Age material. After her uses it to slice the cupcake in half, he will toss it to the side. Where the first episode was a tad too easy, this second half swings in the other direction. Take the cupcake out of your inventory (it runs along the bottom of the screen) and offer it to him.Īt this point, choose the option "Split it with you?" Grandpa Beastender will dig around in his pockets and take out the ceremonial knife Vella has been searching for. Want a cupcake?" He'll begrudgingly agree. After talking to him, you can prompt him with the phrase "Hey Gramps. Next you'll want to talk to Grandpa Beastender, the old man on the far right of the room. Also, take a cupcake, you'll need it in a bit. Click on that to take it with you, and it will go into your inventory. There are several actions that are a must before leaving.įirst, go to the table on the bottom left corner. I would definitely suggest moving around more than I do in the walkthrough, as it can really illuminate other points in the plot. This is a great room for learning more about the Maidens' Feast, Mog Chothra, and the general feeling everyone has in the room towards the Beastender tradition. The main object in this scene is to gather the story, as well as to locate Vella's mothers missing ceremonial knife. Everyone in the home except for Grandpa Beastender is excited about this. Vella's family is made up of bakers, and they have excitedly prepared a cake and cupcakes for the upcoming Maiden's Feast. It is, after all, a "great honor." Simply follow Rocky home to the Beastender house. This part is just exposition, and details the upcoming Maiden's Feast that Vella is supposed to be excited for. Her younger sister Rocky is calling for her. The objectives are in order as they appear in our walkthrough and based on the ones make sense first. Opening/TreeĪfter you select the girl, Vella, you awaken her at the base of a tree. Unlike the straightforward Walkthrough for Vella and Shay, this guide relies on a hint system. This walkthrough will begin with Vella, but I will be continuing the series with Shay's segments as well. Head to Alex and give him the item.To start off, you can begin the adventure with either Vella or Shay. He'll use it to make a mold for a Superconductive Gyroscopic Hypercam. Then show the tree the flyer, and take the Extra Hardened Hypercam back to Curtis. There are 12 in total and they end with SPLARGH. Refuse all of the cereals that the computer offers to Shay. When Mom appears in the Orb, click on the blanket to see a cutscene that takes Shay into the Kitchen. Click on Shay to begin his half of Act 1. Stop by the talking tree, place the object on the ground on top of the tree's vomit. Broken Age Story walkthrough - Act 1: Shay. Give him the Blueprint and choose the option that says “I think sand is the perfect material for making spacechip parts!” Collect the Sand Hypercam. Go back to the mayor and use the Snake on him. Don't blow the horn when he grabs you, and wait for it to get tired and pass out. Continue left until you come across the snake. Head toward's Curtis' home, check his mailbox and acquire the Flyer, and go inside to talk to him. Talk about the Superconductive Gyroscopic Hypercam and get the Blueprint. Grab the Hexipal on the foot of the steps. You’ll be taken to the control room where you decide which emergency to deal with first. Pick up the talking spoon and eat your cereal. It’s time to get up so head out to the galley and choose your cereal. Once you walk outside of the creature, exit towards the stairs leading to Alex. (Act 1) Shay The Daily Grind Broken Age Walkthrough Shay is sleeping peacefully in his bedroom. Inventory Hexipal Superconductive Gyroscopic Hypercam Blueprint Snake Sand Hypercam Extra Hardened Hypercam Superconductive Gyroscopic Hypercam Walkthrough Building the Gyrocam is part of Shay's Storyline.
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